what i have learnt
- i have learnt how to change the depth of an object with GML. i used this to make the bow appear under the player when they are facing up.
- i have learnt how to use instant variables. this is where you create a variable that is unique to the instance of an object you assigned it to. i used this on the arrow object so i could create a variable for a specific instance. this gives you more control over what you can do with
- i have learnt how to change the direction an instance is created depending on the direction of another object. i used this to make the arrows for my bow create in the same direction the shootie bow was facing.
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what i am going to learn
- i am going to learn how create a shop
- i am going to try and get a better understanding of alarm events
- i am going to create more weapons and add special ability's to those weapon
- i am going to learn how to get the enemies to spawn in waves
next week
what i have learnt
- I have learnt how to use alarm events to make NPC's spawn in waves
- I have made the game slowly get harder over time by adding new NPC's
- I have learnt how to use and, or and if statements
what i'm going to learn
- how to make a shop
- how to use the draw event
- how to make a custom health bar
next week
what i have learnt
- i have learnt how to use with statements to control an object using another objects code
- i have learnt how to draw objects using GML for example draw (1,1,2,2,4) this code will draw a rectangle.
- i have learnt how to make an object face the direction of another object
what i am going to learn
- i am going to learn how to make a boss that attacks in stages
- i am going to add special ability's to each weapon
- i am going to learn how to make a wave spawner that will work with my game